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ControllerImage_CreateGamepadDeviceByIdString

Create an device object to obtain image data from an ID string.

Header File

Defined in <controllerimage.h>

Syntax

ControllerImage_Device * ControllerImage_CreateGamepadDeviceByIdString(const char *str);

Function Parameters

const char * str an SDL joystick GUID or a artset name to look up.

Return Value

(ControllerImage_Device *) Returns a new device object on success, false on error; call SDL_GetError() for details.

Remarks

Once a device object is created, it can be used to obtain image data, either as SDL_Surface objects, or raw SVG image format strings.

This function uses a string to look up data. It can be a specific joystick's GUID or an artset name (see the directory names in art/standard/gamepad for a list). The standard strings can be useful if you always want, generically, the "xbox360" image set or whatnot. One can also use ControllerImage_CreateGamepadDevice() for gamepads that are opened, and ControllerImage_CreateGamepadDeviceByInstance() for gamepads that are not yet opened (or joysticks instead of gamepads).

When done with the returned device object, dispose of it with ControllerImage_DestroyDevice().

Thread Safety

This function is not thread safe.

Version

This function is available since ControllerImage 1.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryControllerImage


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