An opaque datatype representing a game controller's set of images.
Defined in <controllerimage.h>
typedef struct ControllerImage_Device ControllerImage_Device;This collects the images of a single device. An app creates one of these objects for each gamepad it wants to show iconography for. Generally these live as long as a gamepad is opened, so images at new resolutions can be generated as needed.
This datatype is available since ControllerImage 1.0.0.