Initialize SDL_sound.
Defined in <SDL3_sound/SDL_sound.h>
int Sound_Init(void);(int) Returns nonzero on success, zero on error. Specifics of the error can be gleaned from Sound_GetError().
This must be called before any other SDL_sound function (except perhaps Sound_Version()). You should call SDL_Init() before calling this. Sound_Init() will attempt to call SDL_Init(SDL_INIT_AUDIO), just in case. This is a safe behaviour, but it may not configure SDL to your liking by itself.
This call is not thread-safe.
This function is available since SDL_sound 1.0.0.