Check if artwork is available for a given axis on a specific device.
Defined in <controllerimage.h>
bool ControllerImage_DeviceHasArtworkForAxis(ControllerImage_Device *device, SDL_GamepadAxis axis);| ControllerImage_Device * | device | the device object to query. |
| SDL_GamepadAxis | axis | the axis on the device to check for available artwork. |
(bool) Returns true if artwork is available, false otherwise.
Not all devices have all axes, or perhaps an artset is incomplete. This function reports if artwork for a specific axis is available.
A NULL device or a bogus axis value will return false; make sure your parameters are good to get useful information!
This function is not thread safe.
This function is available since ControllerImage 1.0.0.