(This function is part of SDL_sound, a separate library from SDL.)

Sound_NewSampleFromFile

Start decoding a new sound sample from a file on disk.

Header File

Defined in <SDL3_sound/SDL_sound.h>

Syntax

Sound_Sample * Sound_NewSampleFromFile(const char *filename,
                          const SDL_AudioSpec *desired,
                          Uint32 bufferSize);

Function Parameters

const char * filename file containing sound data.
const SDL_AudioSpec * desired Format to convert sound data into. Can usually be NULL, if you don't need conversion.
Uint32 bufferSize size, in bytes, of initial read buffer.

Return Value

(Sound_Sample *) Returns Sound_Sample pointer, which is used as a handle to several other SDL_sound APIs. NULL on error. If error, use Sound_GetError() to see what went wrong.

Remarks

This is identical to Sound_NewSample(), but it creates an SDL_IOStream for you from the file located in filename. Note that filename is specified in platform-dependent notation. ("C:\music\mysong.mp3" on Windows, and "/home/icculus/music/mysong.mp3" or whatever on Unix, etc.)

Sound_NewSample()'s "ext" parameter is gleaned from the contents of filename.

Thread Safety

It is safe to call this function from any thread.

Version

This function is available since SDL_sound 1.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategorySDLSound